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In the immediate aftermath of whatever disaster has happened, these societies – with vastly fewer humans than they started with – are going to initially have a lot of firearms (there are something like a billion guns worldwide) with a much smaller population and a lot of modern ammunition that is already accessible.
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And in part this is because I actually want to talk about what it takes to make a modern army able to fight because even the things that seem very simple are in fact very complex when you cannot just order them from a convenient supplier. We’re going to assume a Fallout, Dying Light or Metro style apocalypse the specifics are unimportant but the idea here is that enough time has passed for new societies adapted to the new conditions to emerge and there are enough humans to make more or less stable societies possible. In part this is because a lot of the outcomes that appear in the genre – particularly in games with a focus on combat – don’t seem to me to be likely or stable outcomes, regardless of the sort of apocalypse that has occurred. Lots of little bits and bobs to to be done.įor my musing I am going to be a bit silly and talk about a common science fiction setting, the post-apocalypse, and what those conditions might mean for warfare, at least in a very simplified way. The screen is, for now, mostly to keep the cats away from the spare outlet covers we need to do something with. Nevertheless, blog readers one and all, BEAR WITNESS: Obviously still some cleaning to do.
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I can, however, give you a picture of the new Fireside, albeit unlit because it is Augustus in the Carolinas and that means it is hot. Fireside this week! We’ve just moved and I am settling in to my new home office, but the slow process of unpacking all of my books has delayed Logistics, Part III.
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